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Projects

Skytail (2026)

It was absolute pleasure to create the music for Coatsink's latest VR action fantasy game for Meta Quest. Going a bit more primal and getting to use instruments like the Viola d'amore, Bodhrán, Contrabass flute and even Cow horns was a treat.

Men in Black: Most Wanted (2025)

I had an immense time gettin' jiggy with some of the music on Coatsink's VR action shooter for Meta Quest alongside Vince Webb and Chris Whiter. Snazzy orchestral grooves? Boisterous beats? Hell yeah.

Libera - Dream (2024)

Getting to contribute a track and some French horn tootles to the latest offering from Libera Boys Choir was a great joy. Perusal is highly recommended.

Astronimo

Astronimo (2023)

This construction platform puzzler was great to work on and involved using a more live instrument palette. I enjoyed writing music for the Ice and Swamp planets, as well as the Yule moon, just in time for Christmas!

Jurassic World

Jurassic World: Aftermath (2021)

Working on the music for this VR title with Vince Webb and Chris Whiter was an awesome experience and gave me a chance to work with a more orchestral/horror sound world. It was also a great honour, as the session French horn player, to record some of the iconic lines from the original film soundtrack.

Get Packed

Get Packed: Fully Loaded (2021)

Getting to work on the music and sound design in this couch co-op alongside audio lead Vince Webb and Chris Whiter was a real treat. Getting my voice acting debut wasn't bad either.

Paw Patrol

Paw Patrol: Grand Prix (2022)

Writing a couple of tracks in this racing game for composer Chris Whiter was super fun, as was recording all of the guitar and bass in the game.

BattleKin - Meta Horizon Worlds (2025)

I enjoyed writing a couple bits of music for this Meta Horizon Worlds game. Currently in Early Access.

Are you kidding me? (2024 - demo)

Good fun writing some tracks with Yasmine Latkowski for some of the micro games in the demo of this Warioware-style game. Wishlist now on Steam!

Libera

Libera - Forever (2023)

Writing the opening track for Libera boys choirs' latest album (the choir that I grew up singing in) was a huge honour and a real pleasure. It didn't do too badly in the charts either, topping the classical charts in Japan and the US.

Paperclips

Paperclips (2023 - Unreleased)

Although sadly never released, I learned a lot as the Audio Lead for this super fun VR title by Metaphoric Games, which had over 32 mini games and a variety of music tracks to match.

Hearth & Honey

Hearth & Honey (2023)

A very cozy building sim for Mobile by Lunch Ghost Studios which I had the pleasure of doing the Music & Sound Design for.

Kaymba

Karymba (2020 - )

This project involved working with a school and several other composers to design a program for whole classes to learn how to sight read music. This involved writing tracks which each tackled a new rhythmic, or melodic concept. See an example below!

MDVR

Music Design VR (2020)

During lockdown, excited by the possibilities of music in VR, myself and a couple of composer friends spent time exploring the possibilities of interacting with music meaningfully in a VR space. Below are a few of my examples, but feel free to check out the YT page. Excuse the Hawaiian shirt.

Library

Selection of Production Music and more Game music...

Some examples of production music from the past few years, which has been featured on everything from television programs such as Law & Order, Panorama and Come Dine With Me, to rugby stadiums during the six-nations tournament. Everything from rock stompers to balkan music in 11/8. Enjoy!

And finally, some music from game jams and games which just never made it to publishing. But I still love them!

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© Raoul Neumann - 2024

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